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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled

Took 1.7 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1583528686873 ms III - Start
SLOCK [T main @ 1583528686876 ms +++ localhost/127.0.0.1:59999 - Locked within 13 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
X11GLXContext [Version 3.3 (Core profile, arb, debug, compat[ES2, ES3], FBO, software) - 3.3 (Core Profile) Mesa 18.3.6 [GL 3.3.0, vendor 18.
...[truncated 18354 chars]...
faceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 1.226s: 600f, 489.3 fps, 2 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1583528694153 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1583528694154 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms