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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled

Took 0.16 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1610401639426 ms III - Start
SLOCK [T main @ 1610401639428 ms +++ localhost/127.0.0.1:59999 - Locked within 13 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2, ES3], FBO, hardware) - 4.1 INTEL-14.4.23 [GL 4.1.0, vendor 14.4.23 (INTE
...[truncated 17238 chars]...
eLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1610401642033 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1610401642033 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms