The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1674372167571 ms III - Start SLOCK [T main @ 1674372167572 ms +++ localhost/127.0.0.1:59999 - Locked within 13 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init.0 0xdbf57b3: tileRendererInUse null, GearsES2[obj 0xdbf ...[truncated 8780 chars]... nUse null Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose 0x7ec7ffd3 FIN XXX: dispose ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1674372171625 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1674372171626 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms