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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675275210137 ms III - Start SLOCK [T main @ 1675275210138 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, software) - 4.5 (Core Profile) Mesa 20.3.5 [GL 4.5.0, ...[truncated 18408 chars]... aceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.153s: 600f, 3921.5 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675275211571 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1675275211571 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms