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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675275572038 ms III - Start SLOCK [T main @ 1675275572039 ms +++ localhost/127.0.0.1:59999 - Locked within 12 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.6 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVIDIA 391.35 [GL 4.6.0, vendo ...[truncated 17602 chars]... ead-5>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.191s: 600f, 3141.3 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1675275574778 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1675275574778 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms