Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1691901145792 ms III - Start SLOCK [T main @ 1691901145792 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation Dropping GLCaps[glx vid 0x584, fbc 0x1c5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , sw, GLPr ...[truncated 64268 chars]... aceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.186s: 600f, 3225.8 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1691901147303 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1691901147303 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms