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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1691901514602 ms III - Start SLOCK [T main @ 1691901514602 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation Dropping GLCaps[wgl vid 19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile ...[truncated 76990 chars]... ead-5>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.198s: 600f, 3030.3 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1691901517785 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1691901517785 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms