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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.test01ShaderStatePerformanceDouble
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1691901518898 ms III - Start SLOCK [T main @ 1691901518899 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - test01ShaderStatePerformanceDouble CCC01: GLProfile.initSingleton(); START CCC01: GLProfile.initSingleton(); DONE CCC01: Win + Ctx creation incl 1st makeCurrent. Dropping ...[truncated 48106 chars]... pos=0 lim=16 cap=16], alive true] screen #1 screen #2 screen #3 screen #4 screen #10 screen #20 screen #30 screen #40 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - test12ShaderStateValidationSP1Unlinked ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1691901521594 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1691901521594 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms