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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 0.11 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364242706 ms III - Start
SLOCK [T main @ 1692364242706 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
Dropping GLCaps[glx vid 0x584, fbc 0x1c5: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , sw, GLPr
...[truncated 64268 chars]...
aceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.184s: 600f, 3260.8 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364244231 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1692364244231 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms