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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364691403 ms III - Start SLOCK [T main @ 1692364691404 ms +++ localhost/127.0.0.1:59999 - Locked within 12 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation Dropping GLCaps[wgl vid 19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono , hw, GLProfile ...[truncated 76989 chars]... ead-5>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.173s: 600f, 3468.2 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364694740 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1692364694740 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms