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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.test01ShaderStatePerformanceDouble

Took 2.9 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751132048194 ms III - Start
SLOCK [T main @ 1751132048202 ms +++ localhost/127.0.0.1:59999 - Locked within 23 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - test01ShaderStatePerformanceDouble
CCC01: GLProfile.initSingleton(); START
CCC01: GLProfile.initSingleton(); DONE 
CCC01: Win + Ctx creation incl 1st makeCurrent.
Dropping 
...[truncated 48252 chars]...
os=0 lim=16 cap=16], alive true]
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++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - test12ShaderStateValidationSP1Unlinked
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1751132052007 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1751132052013 ms --- localhost/127.0.0.1:59999 - Unlock ok within 10 ms