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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble

Took 0.3 sec.

Standard Error

SLOCK 1345643436172 ??? localhost/127.0.0.1:59999 - Wait for lock
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1345643440175 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11762 Compatibility Profile/Debug Context, this 0x5...[truncated 9954 chars]...um 0 [], surfaceLock <72c743eb, 783c342b>[count 1, qsz 0, owner <Thread-8>], windowLock <388530b8, 30419d05>[count 1, qsz 0, owner <Thread-8>]]], lock <23abcc03, 63deeb40>[count 1, qsz 0, owner <Thread-8>], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.097s: 600f, 6185.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1345643442454 --- localhost/127.0.0.1:59999 - Unlock ok