Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK 1345754662678 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1345754664686 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x979dce4, handle 0x20000, jog...[truncated 9615 chars]...], surfaceLock <5b976011, 2f242b11>[count 1, qsz 0, owner <Thread-6>], windowLock <6f878144, 2937d090>[count 1, qsz 0, owner <Thread-6>]]], lock <f5db314, 5097eded>[count 1, qsz 0, owner <Thread-6>]] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.123s: 600f, 4878.0 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1345754666600 --- localhost/127.0.0.1:59999 - Unlock ok