Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1345945391641 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1345945394644 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x4104c575, handle 0x20000, jogamp.open...[truncated 10152 chars]...eyListeners num 0 [], surfaceLock <788ab708, 5af6ac0b>[count 1, qsz 0, owner <Thread-8>], windowLock <789934d4, 125b8827>[count 1, qsz 0, owner <Thread-8>]]], lock <3747c1db, 48082d37>[count 1, qsz 0, owner <Thread-8>]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.104s: 600f, 5769.2 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1345945396478 --- localhost/127.0.0.1:59999 - Unlock ok