Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1347797764474 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1347797767479 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11762 Compatibility Profile/Debug Context, this 0x7...[truncated 9979 chars]...num 0 [], surfaceLock <7ac2b2f6, 4737371>[count 1, qsz 0, owner <Thread-8>], windowLock <37a001ff, 69e328e0>[count 1, qsz 0, owner <Thread-8>]]], lock <4090c06f, 69267649>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1347797769986 --- localhost/127.0.0.1:59999 - Unlock ok