Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1347797571961 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1347797573964 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x979dce4, handle 0x20000, jogamp.openg...[truncated 10156 chars]...eyListeners num 0 [], surfaceLock <36baa466, 177f409c>[count 1, qsz 0, owner <Thread-8>], windowLock <236acdd1, 38ee6681>[count 1, qsz 0, owner <Thread-8>]]], lock <2b8bbc5a, 62facf0b>[count 1, qsz 0, owner <Thread-8>]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.102s: 600f, 5882.3 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1347797575761 --- localhost/127.0.0.1:59999 - Unlock ok