Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK 1347797577593 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1347797579596 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x979dce4, handle 0x20000, jog...[truncated 9598 chars]...], surfaceLock <15f48262, 679bfb30>[count 1, qsz 0, owner <Thread-6>], windowLock <31884174, 68814013>[count 1, qsz 0, owner <Thread-6>]]], lock <7d95d4fe, 77d2b01b>[count 1, qsz 0, owner <Thread-6>]] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.12s: 600f, 5000.0 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1347797581547 --- localhost/127.0.0.1:59999 - Unlock ok