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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01Validation
Standard Error
SLOCK 1347803161057 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1347803170067 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11762 Compatibility Profile/Debug Context, this 0x4...[truncated 9977 chars]... num 0 [], surfaceLock <24148662, 3f829e6f>[count 1, qsz 0, owner <Thread-8>], windowLock <186fa9fc, 4b00ebec>[count 1, qsz 0, owner <Thread-8>]]], lock <2980f96c, 527736bd>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.1s: 600f, 6000.0 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1347803172639 --- localhost/127.0.0.1:59999 - Unlock ok