Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1347802864932 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x979dce4, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@66100363, Drawable: WindowsOnscreenWGLDr...[truncated 9538 chars]..., surfaceLock <2927fa12, 7f92c8d9>[count 1, qsz 0, owner <Thread-6>], windowLock <7dc05ffd, 60de1b8a>[count 1, qsz 0, owner <Thread-6>]]], lock <15e232b5, 356f144c>[count 1, qsz 0, owner <Thread-6>]] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.122s: 600f, 4918.0 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1347802866861 --- localhost/127.0.0.1:59999 - Unlock ok