Skip to content

Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled

Took 0.26 sec.

Standard Error

SLOCK 1347854370194 ??? localhost/127.0.0.1:59999 - Wait for lock
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1347854372196 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x1f950198, handle 0x20000, jogamp.open...[truncated 10159 chars]... KeyListeners num 0 [], surfaceLock <555c07d8, d0721b0>[count 1, qsz 0, owner <Thread-8>], windowLock <4f34b07e, c2f48d2>[count 1, qsz 0, owner <Thread-8>]]], lock <7455d93d, 30296f76>[count 1, qsz 0, owner <Thread-8>]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.103s: 600f, 5825.2 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1347854373914 --- localhost/127.0.0.1:59999 - Unlock ok