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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01Validation
Standard Error
SLOCK 1348178967003 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1348178970006 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11762 Compatibility Profile/Debug Context, this 0x5...[truncated 9408 chars]...dowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <16ba5c7a, 250d593e>[count 1, qsz 0, owner <Thread-8>], windowLock <f5e0873, 667cbde6>[count 1, qsz 0, owner <Thread-8>]]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1348178972689 --- localhost/127.0.0.1:59999 - Unlock ok