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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK 1348181571443 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1348181575449 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x671ff436, handle 0x20000, jogamp.open...[truncated 9713 chars]...p.newt.driver.windows.WindowDriver$MouseTracker@48e61a35, ], KeyListeners num 0 [], surfaceLock <7ac2b2f6, 4737371>[count 1, qsz 0, owner <Thread-8>], windowLock <37a001ff, 69e328e0>[count 1, qsz 0, owner <Thread-8>]]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.103s: 600f, 5825.2 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1348181577334 --- localhost/127.0.0.1:59999 - Unlock ok