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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1348223984860 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11762 Compatibility Profile/Debug Context, this 0x2f8a49e0, handle 0x7f2918460e20, jogamp.opengl.gl4.GL4bcImpl@5d6d26...[truncated 9342 chars]...owListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <36baa466, 177f409c>[count 1, qsz 0, owner <Thread-9>], windowLock <236acdd1, 38ee6681>[count 1, qsz 0, owner <Thread-9>]]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.081s: 600f, 7407.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1348223987545 --- localhost/127.0.0.1:59999 - Unlock ok