Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01Validation
Standard Error
SLOCK 1348223625364 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1348223628367 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x1f950198, handle 0x20000, jogamp.open...[truncated 9680 chars]....newt.driver.windows.WindowDriver$MouseTracker@48082d37, ], KeyListeners num 0 [], surfaceLock <10d09ad3, 6f649b44>[count 1, qsz 0, owner <Thread-9>], windowLock <360dc67e, 426295eb>[count 1, qsz 0, owner <Thread-9>]]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.104s: 600f, 5769.2 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1348223630246 --- localhost/127.0.0.1:59999 - Unlock ok