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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348253590490 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348253595497 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware...[truncated 9504 chars]...0 [], KeyListeners num 0 [], surfaceLock <69b1fbf4, 24148662>[count 1, qsz 0, owner <Thread-9>], windowLock <3f829e6f, 186fa9fc>[count 1, qsz 0, owner <Thread-9>]]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.098s: 600f, 6122.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348253598273 ms --- localhost/127.0.0.1:59999 - Unlock ok