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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled

Took 0.25 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348259458702 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348259462703 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hard...[truncated 9842 chars]...racker@709446e4, ], KeyListeners num 0 [], surfaceLock <16ba5c7a, 250d593e>[count 1, qsz 0, owner <Thread-9>], windowLock <f5e0873, 667cbde6>[count 1, qsz 0, owner <Thread-9>]]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.102s: 600f, 5882.3 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348259464488 ms --- localhost/127.0.0.1:59999 - Unlock ok