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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348534119468 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348534120472 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO,...[truncated 9099 chars]...num 0 [], surfaceLock <60de1b8a, 15e232b5>[count 1, qsz 0, owner <Thread-7>], windowLock <356f144c, f9da4fc>[count 1, qsz 0, owner <Thread-7>]]], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.126s: 600f, 4761.9 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1348534122590 ms --- localhost/127.0.0.1:59999 - Unlock ok