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Regression
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked
Failing for the past 1 build
(Since Unstable )
Error Message
could not link program: ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=4, type=VERTEX_SHADER, valid=true, shader: 3, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=false, shader: 5, source]]
Stacktrace
javax.media.opengl.GLException: could not link program: ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=4, type=VERTEX_SHADER, valid=true, shader: 3, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=false, shader: 5, source]] at com.jogamp.opengl.util.glsl.ShaderState.useProgram(ShaderState.java:162) at com.jogamp.opengl.util.glsl.ShaderState.attachShaderProgram(ShaderState.java:238) at com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01Validation(TestGLSLShaderState02NEWT.java:206) at com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked(TestGLSLShaderState02NEWT.java:67) at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206)
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1351502822755 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1351502824759 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11903 Compatibility Profile/Debug Context, this 0x536c79d7, handle 0x7fae2c2c50d0, jogamp.opengl.gl4.GL4bcImpl@716c9867, quirks: [], Drawable: X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1089cc5e, Handle 0x4000002, Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2400e820, ResourceToolkitLock[obj 0x46c837cd, isOwner true, <2c79809, 7dce784b>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>]]], idx 0], visualID 0x29, fbConfigID 0x29, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] , NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 1, 1920x1200, X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2c42b540, ResourceToolkitLock[obj 0x7e3bc473, isOwner false, <5de9ac4, 5982bcde>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2c42b540, ResourceToolkitLock[obj 0x7e3bc473, isOwner false, <5de9ac4, 5982bcde>[count 0, qsz 0, owner <NULL>]]]]] , ParentWindow null , ParentWindowHandle 0x0 (false) , WindowHandle 0x4000002 , SurfaceHandle 0x4000002 (lockedExt window false, surface false) , Pos 2/23 (auto false), size 480x480 , Visible true, focus true , Undecorated false (false) , AlwaysOnTop false, Fullscreen false , WrappedWindow null , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <163dc0bb, 30384065>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>]]], direct true] Shader status invalid: Fragment shader failed to compile with the following errors: ERROR: 0:10: error(#12) Unexpected qualifier ERROR: 0:10: error(#132) Syntax error: "vec4" parse error ERROR: error(#273) 2 compilation errors. No code generated ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11903 Compatibility Profile/Debug Context, this 0x2f242b11, handle 0x7fae2c543900, jogamp.opengl.gl4.GL4bcImpl@2937d090, quirks: [], Drawable: X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1089cc5e, Handle 0x4000004, Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2404e2f0, ResourceToolkitLock[obj 0xf5db314, isOwner true, <5097eded, 26858bf1>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>]]], idx 0], visualID 0x29, fbConfigID 0x29, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] , NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 2, 1920x1200, X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2c42b540, ResourceToolkitLock[obj 0x7e3bc473, isOwner false, <5de9ac4, 5982bcde>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2c42b540, ResourceToolkitLock[obj 0x7e3bc473, isOwner false, <5de9ac4, 5982bcde>[count 0, qsz 0, owner <NULL>]]]]] , ParentWindow null , ParentWindowHandle 0x0 (false) , WindowHandle 0x4000004 , SurfaceHandle 0x4000004 (lockedExt window false, surface false) , Pos 486/23 (auto false), size 480x480 , Visible true, focus true , Undecorated false (false) , AlwaysOnTop false, Fullscreen false , WrappedWindow null , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <9a68ef9, 15f48262>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>]]], direct true] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] screen #1 screen #2 screen #3 screen #4 Shader status invalid: Fragment shader failed to compile with the following errors: ERROR: 0:10: error(#12) Unexpected qualifier ERROR: 0:10: error(#132) Syntax error: "vec4" parse error ERROR: error(#273) 2 compilation errors. No code generated ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble X11OnscreenGLXContext [OpenGL 4.2, options 0x303, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.11903 Compatibility Profile Context, this 0x513c6a22, handle 0x7fae080072c0, jogamp.opengl.gl4.GL4bcImpl@555c07d8, quirks: [], Drawable: X11OnscreenGLXDrawable[Realized true, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@1089cc5e, Handle 0x4000006, Surface jogamp.newt.driver.x11.WindowDriver[Config X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae240909e0, ResourceToolkitLock[obj 0xd0721b0, isOwner true, <4f34b07e, c2f48d2>[count 1, qsz 0, owner <Thread-7>]]], idx 0], visualID 0x29, fbConfigID 0x29, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[glx vid 0x29, fbc 0x29: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] , NEWT-Screen[.x11_:0.0-1-s0, idx 0, refCount 3, 1920x1200, X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2c42b540, ResourceToolkitLock[obj 0x7e3bc473, isOwner false, <5de9ac4, 5982bcde>[count 0, qsz 0, owner <NULL>]]], idx 0], NEWT-Display[.x11_:0.0-1, excl false, refCount 1, hasEDT true, edtRunning true, X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x7fae2c42b540, ResourceToolkitLock[obj 0x7e3bc473, isOwner false, <5de9ac4, 5982bcde>[count 0, qsz 0, owner <NULL>]]]]] , ParentWindow null , ParentWindowHandle 0x0 (false) , WindowHandle 0x4000006 , SurfaceHandle 0x4000006 (lockedExt window false, surface false) , Pos 970/23 (auto false), size 480x480 , Visible true, focus true , Undecorated false (false) , AlwaysOnTop false, Fullscreen false , WrappedWindow null , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <7455d93d, 30296f76>[count 1, qsz 0, owner <Thread-7>]]], direct true] Shader status invalid: Fragment shader failed to compile with the following errors: ERROR: 0:10: error(#12) Unexpected qualifier ERROR: 0:10: error(#132) Syntax error: "vec4" parse error ERROR: error(#273) 2 compilation errors. No code generated ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1351502826455 ms --- localhost/127.0.0.1:59999 - Unlock ok