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Failed
com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT.test01NEWT
Failing for the past 1 build
(Since Unstable )
Error Message
Index: 0, Size: 0
Stacktrace
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.RangeCheck(ArrayList.java:547) at java.util.ArrayList.get(ArrayList.java:322) at com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT.testKeyEventAutoRepeat(TestNewtKeyEventAutoRepeatAWT.java:170) at com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT.testImpl(TestNewtKeyEventAutoRepeatAWT.java:272) at com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT.test01NEWT(TestNewtKeyEventAutoRepeatAWT.java:118)
Standard Error
SLOCK [T main @ 1351513166666 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1351513174668 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT - test01NEWT ******** clearAWTFocus.0 ******** clearAWTFocus.X Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ... RedSquareES2 init on Thread[main-AWTAnimator-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler GL FBO: basic true, full true requestFocus: NEWT Component GL Profile: GLProfile[GL4bc/GL4bc.hw] KEY Event Auto-Repeat Test: 3 GL Renderer Quirks:[NoDoubleBufferedBitmap] +++ KEY Event Auto-Repeat START Input Loop: 0 GL:jogamp.opengl.gl4.GL4bcImpl@5e2b323e, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa801074d Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT - test01NEWT ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ... RedSquareES2 init on Thread[main-Display-.windows_nil-1-EDT-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@5bab2b55, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 624x442, swapInterval 1, drawable 0xffffffffa801074d Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN ******** clearAWTFocus.0 ******** clearAWTFocus.X requestFocus: NEWT Component KEY Event Auto-Repeat Test: 3 +++ KEY Event Auto-Repeat START Input Loop: 0 +++ KEY Event Auto-Repeat END Input Loop: 0 +++ KEY Event Auto-Repeat START Input Loop: 1 +++ KEY Event Auto-Repeat END Input Loop: 1 +++ KEY Event Auto-Repeat START Input Loop: 2 +++ KEY Event Auto-Repeat END Input Loop: 2 Total Press 6, Release 6, Typed 6 AutoR Press 0, Release 0, Typed 0 No AR Press 6, Release 6, Typed 6 No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ... Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT SLOCK [T main @ 1351513185178 ms --- localhost/127.0.0.1:59999 - Unlock ok