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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled

Took 0.29 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1351699458560 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1351699460560 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hard...[truncated 9761 chars]...ouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$MouseTracker@177f409c, ], KeyListeners num 0 [], windowLock <236acdd1, 38ee6681>[count 1, qsz 0, owner <Thread-9>]]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1351699462444 ms --- localhost/127.0.0.1:59999 - Unlock ok