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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1353013062897 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1353013064902 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hard...[truncated 9764 chars]...MouseListeners num 1 [jogamp.newt.driver.windows.WindowDriver$MouseTracker@f9da4fc, ], KeyListeners num 0 [], windowLock <36baa466, 177f409c>[count 1, qsz 0, owner <Thread-9>]]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.098s: 600f, 6122.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1353013066819 ms --- localhost/127.0.0.1:59999 - Unlock ok