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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1356702869939 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11991 Compatibility Profile/Debug Context, this 0x2c79809, handle 0x7fe0184ae260, jogamp.opengl....[truncated 14885 chars]..., WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c1fe88d, 32dcb03b>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.511s: 600f, 1174.1 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1356702873742 ms --- localhost/127.0.0.1:59999 - Unlock ok