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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1358073500619 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1358073502623 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, h...[truncated 14010 chars]...jogamp.newt.driver.windows.WindowDriver$MouseTracker@3bc0f2e5, ], KeyListeners num 0 [], windowLock <788ab708, 5af6ac0b>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.101s: 600f, 5940.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1358073505020 ms --- localhost/127.0.0.1:59999 - Unlock ok