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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test01RealizeGLCanvasOnAWTEDT
Standard Error
SLOCK [T main @ 1358179806581 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1358179809584 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDT XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.windows.wgl.WindowsOnscreenWGLDrawable, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@5e29c58e, handle 0x0, ...[truncated 5280 chars]... screenshot: TestBug572AWT.test02RealizeGLCanvasOnCurrentThread-n0000-GL4bc_-hw-onscreen-Bdbl-Frgb__Irgb_-D24-St00-Sa00_default-0496x0474.png XXXX-2 reshapeCount 1 XXXX-2 displayCount 1 cleaning up... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnCurrentThread SLOCK [T main @ 1358179811214 ms --- localhost/127.0.0.1:59999 - Unlock ok