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Passed

com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.testRegionRendererMSAA02

Took 0.99 sec.

Standard Output

GL MSAA SETUP:
  Caps realised GLCaps[glx vid 0x29, fbc 0x29: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono  , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
  Caps sample buffers false, samples 0
  GL MULTISAMPLE true
  GL SAMPLE_BUFFERS 0, SAMPLES 0
GL CSAA SETUP:
  GL SAMPLE COVERAGE false
  GL SAMPLE_ALPHA_TO_COVERAGE false
  GL SAMPLE_ALPHA_TO_ONE false
  GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
GL MSAA SETUP:
  Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
  Caps sample buffers true, samples 4
  GL MULTISAMPLE false
  GL SAMPLE_BUFFERS 1, SAMPLES 4
GL CSAA SETUP:
  GL SAMPLE COVERAGE false
  GL SAMPLE_ALPHA_TO_COVERAGE false
  GL SAMPLE_ALPHA_TO_ONE false
  GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
GL MSAA SETUP:
  Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
  Caps sample buffers true, samples 4
  GL MULTISAMPLE false
  GL SAMPLE_BUFFERS 1, SAMPLES 4
GL CSAA SETUP:
  GL SAMPLE COVERAGE false
  GL SAMPLE_ALPHA_TO_COVERAGE false
  GL SAMPLE_ALPHA_TO_ONE false
  GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
GL MSAA SETUP:
  Caps realised GLCaps[glx vid 0x39, fbc 0x39: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL4bc.hw], on-scr[.]]
  Caps sample buffers true, samples 4
  GL MULTISAMPLE false
  GL SAMPLE_BUFFERS 1, SAMPLES 4
GL CSAA SETUP:
  GL SAMPLE COVERAGE false
  GL SAMPLE_ALPHA_TO_COVERAGE false
  GL SAMPLE_ALPHA_TO_ONE false
  GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0

Standard Error

Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1358577617751 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
*** 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.11991 Compatibility Profile Context
*** GLDebugMessage false
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
*** 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.11991 Compatibility Profile Context
*** GLDebugMessage false
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
*** 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.11991 Compatibility Profile Context
*** GLDebugMessage false
Matrix: -20.0/0.0 x-300.0 @0.0
Reshape: RenderState[ShaderState[ 
 ShaderProgram[id=3, linked=true, inUse=true, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
 enabledAttributes [
 ], activeAttributes [
 ], managedAttributes [
 ], activeUniforms [
  GLUniformData[name gcu_Weight, location 4, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
 ], managedUniforms [
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000    0.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000    0.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
 ]
]
]
*** 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.11991 Compatibility Profile Context
*** GLDebugMessage false
Matrix: -20.0/0.0 x-300.0 @0.0
Reshape: RenderState[ShaderState[ 
 ShaderProgram[id=3, linked=true, inUse=true, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
 enabledAttributes [
  gca_Vertices: false
  gca_TexCoords: false
 ], activeAttributes [
  GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
  GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
 ], managedAttributes [
  GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
  GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
 ], activeUniforms [
  GLUniformData[name gcu_Weight, location 4, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
 ], managedUniforms [
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
0: [    1.20711    0.00000    0.00000    0.00000 ]
0: [    0.00000    2.41421    0.00000    0.00000 ]
0: [    0.00000    0.00000   -1.00003   -0.20000 ]
0: [    0.00000    0.00000   -1.00000    0.00000 ]
,
1: [    1.00000    0.00000    0.00000  -20.00000 ]
1: [    0.00000    1.00000    0.00000    0.00000 ]
1: [    0.00000    0.00000    1.00000 -300.00000 ]
1: [    0.00000    0.00000    0.00000    1.00000 ]
,
]
  GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
  GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
 ]
]
]
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1358577636698 ms --- localhost/127.0.0.1:59999 - Unlock ok