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Passed
com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.testRegionRendererMSAA02
Standard Output
GL MSAA SETUP: Caps realised GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]] Caps sample buffers false, samples 0 GL MULTISAMPLE true GL SAMPLE_BUFFERS 0, SAMPLES 0 GL CSAA SETUP: GL SAMPLE COVERAGE false GL SAMPLE_ALPHA_TO_COVERAGE false GL SAMPLE_ALPHA_TO_ONE false GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 GL MSAA SETUP: Caps realised GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]] Caps sample buffers true, samples 4 GL MULTISAMPLE true GL SAMPLE_BUFFERS 1, SAMPLES 4 GL CSAA SETUP: GL SAMPLE COVERAGE false GL SAMPLE_ALPHA_TO_COVERAGE false GL SAMPLE_ALPHA_TO_ONE false GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 GL MSAA SETUP: Caps realised GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]] Caps sample buffers true, samples 4 GL MULTISAMPLE true GL SAMPLE_BUFFERS 1, SAMPLES 4 GL CSAA SETUP: GL SAMPLE COVERAGE false GL SAMPLE_ALPHA_TO_COVERAGE false GL SAMPLE_ALPHA_TO_ONE false GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0 GL MSAA SETUP: Caps realised GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]] Caps sample buffers true, samples 4 GL MULTISAMPLE true GL SAMPLE_BUFFERS 1, SAMPLES 4 GL CSAA SETUP: GL SAMPLE COVERAGE false GL SAMPLE_ALPHA_TO_COVERAGE false GL SAMPLE_ALPHA_TO_ONE false GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
Standard Error
Thread-6 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1358577369422 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01 *** 2.1 (Compatibility profile, arb, FBO, hardware) - 2.1 NVIDIA-7.32.12 *** GLDebugMessage false ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01 *** 2.1 (Compatibility profile, arb, FBO, hardware) - 2.1 NVIDIA-7.32.12 *** GLDebugMessage false ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02 *** 2.1 (Compatibility profile, arb, FBO, hardware) - 2.1 NVIDIA-7.32.12 *** GLDebugMessage false Matrix: -20.0/0.0 x-300.0 @0.0 Reshape: RenderState[ShaderState[ ShaderProgram[id=3, linked=true, inUse=true, program: 1, ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] enabledAttributes [ ], activeAttributes [ ], managedAttributes [ ], activeUniforms [ GLUniformData[name gcu_Weight, location 1, size 1x1, count 1, data 1.0] GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 0: [ 1.20711 0.00000 0.00000 0.00000 ] 0: [ 0.00000 2.41421 0.00000 0.00000 ] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] , 1: [ 1.00000 0.00000 0.00000 0.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 0.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] ], managedUniforms [ GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 0: [ 1.20711 0.00000 0.00000 0.00000 ] 0: [ 0.00000 2.41421 0.00000 0.00000 ] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] , 1: [ 1.00000 0.00000 0.00000 0.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 0.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 0: [ 1.20711 0.00000 0.00000 0.00000 ] 0: [ 0.00000 2.41421 0.00000 0.00000 ] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] , 1: [ 1.00000 0.00000 0.00000 0.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 0.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] ] ] ] *** 2.1 (Compatibility profile, arb, FBO, hardware) - 2.1 NVIDIA-7.32.12 *** GLDebugMessage false Matrix: -20.0/0.0 x-300.0 @0.0 Reshape: RenderState[ShaderState[ ShaderProgram[id=3, linked=true, inUse=true, program: 1, ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] enabledAttributes [ gca_Vertices: false gca_TexCoords: false ], activeAttributes [ GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true] ], managedAttributes [ GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true] ], activeUniforms [ GLUniformData[name gcu_Weight, location 1, size 1x1, count 1, data 1.0] GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 0: [ 1.20711 0.00000 0.00000 0.00000 ] 0: [ 0.00000 2.41421 0.00000 0.00000 ] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] , 1: [ 1.00000 0.00000 0.00000 -20.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] ], managedUniforms [ GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 0: [ 1.20711 0.00000 0.00000 0.00000 ] 0: [ 0.00000 2.41421 0.00000 0.00000 ] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] , 1: [ 1.00000 0.00000 0.00000 -20.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 0: [ 1.20711 0.00000 0.00000 0.00000 ] 0: [ 0.00000 2.41421 0.00000 0.00000 ] 0: [ 0.00000 0.00000 -1.00003 -0.20000 ] 0: [ 0.00000 0.00000 -1.00000 0.00000 ] , 1: [ 1.00000 0.00000 0.00000 -20.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 -300.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0] GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]] ] ] ] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02 SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1358577373555 ms --- localhost/127.0.0.1:59999 - Unlock ok