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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1360372554672 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1360372555676 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardw...[truncated 15178 chars]..., WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <4090c06f, 5f49d886>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.506s: 600f, 1185.7 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1360372559943 ms --- localhost/127.0.0.1:59999 - Unlock ok