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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable

Took 1 sec.

Standard Error

SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1361295704520 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-7 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1361295709527 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x223, 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NV
...[truncated 13610 chars]...
WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3ad3c6a3, 25961581>[count 1, qsz 0, owner <Thread-16>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.857s: 600f, 700.1 fps, 1 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1361295715207 ms --- localhost/127.0.0.1:59999 - Unlock ok