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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1361394926564 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-7 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1361394933576 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x223, 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NV ...[truncated 13613 chars]... WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <50269997, 162db19d>[count 1, qsz 0, owner <Thread-16>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 0.839s: 600f, 715.1 fps, 1 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1361394939231 ms --- localhost/127.0.0.1:59999 - Unlock ok