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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled
Standard Error
Thread-6 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363157265800 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MaxOSXCGLContext.associateDrawable: true MaxOSXCGLContext.associateDrawable: false MaxOSXCGLContext.associateDrawable: true MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x223, 2.1 (Compatibility profile, arb, debug, FBO, h ...[truncated 14001 chars]... um 0 [], KeyListeners num 0 [], windowLock <6833f0de, 2a0ab444>[count 1, qsz 0, owner <Thread-16>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 0.841s: 600f, 713.4 fps, 1 ms/f MaxOSXCGLContext.associateDrawable: false ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363157271494 ms --- localhost/127.0.0.1:59999 - Unlock ok