Regression
com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.testWindowParenting02ReparentTop2WinReparentRecreate
Failing for the past 1 build
(Since Unstable )
Stacktrace
junit.framework.AssertionFailedError: at com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.testWindowParenting02ReparentTop2WinImpl(TestParenting01NEWT.java:386) at com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.testWindowParenting02ReparentTop2WinReparentRecreate(TestParenting01NEWT.java:287) at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206)
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1363157350475 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1363157352478 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init ... GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler, 4.20.0 GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@54520eb, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@296f25a7 gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40110c31 gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f3785d3 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.init FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x56010a2a Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init ... RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@a13f991, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.init FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x56010a2a Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN Frames for setVisible(true): A1: 1, B1: 1 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x56010a2a Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x56010a2a Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN Frames for setVisible(true): A2: 1, B2: 1 Frames for setVisible(true): A3: 43, B3: 43 Frames for setVisible(true): A4: 21, B4: 21 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose ... Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose ... Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init ... GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler, 4.20.0 GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@788ab708, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10d09ad3 gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f649b44 gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@360dc67e Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.init FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa9010911 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.init ... RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@56609959, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 ShaderState: attachShaderProgram: -1 -> 4 (enable: true) null ShaderProgram[id=4, linked=false, inUse=false, program: 1, ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.init FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffff89010a48 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.reshape FIN Frames for setVisible(true): A3: 1, B3: 1 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose ... Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose ... Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init ... RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@69267649, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 ShaderState: attachShaderProgram: -1 -> 5 (enable: true) null ShaderProgram[id=5, linked=false, inUse=false, program: 1, ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.init FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0xffffffffa9010911 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN Frames for setVisible(true) A1: 1 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init ... GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] Chosen GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 GL GLSL: true, has-compiler: true, version 4.20 NVIDIA via Cg compiler, 4.20.0 GL FBO: basic true, full true GL Profile: GLProfile[GL4bc/GL4bc.hw] GL Renderer Quirks:[NoDoubleBufferedBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@24148662, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f829e6f gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@186fa9fc gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b00ebec Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.init FIN Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0xffffffffa9010911 Frames for setVisible(true) B1: 1 Frames(1) 37 Thread[Thread-2-UserApp-JUnitTestRunner-Display-.windows_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x1092e Frames(2) 0 Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 0 ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x56010a2a ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1363157357108 ms --- localhost/127.0.0.1:59999 - Unlock ok