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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363160478200 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-7 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363160485210 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation MaxOSXCGLContext.associateDrawable: true MaxOSXCGLContext.associateDrawable: false MaxOSXCGLContext.associateDrawabl ...[truncated 14067 chars]... num 0 [], KeyListeners num 0 [], windowLock <76a9b9c, 680e2291>[count 1, qsz 0, owner <Thread-16>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 testShaderState01PerformanceDouble: 0.844s: 600f, 710.9 fps, 1 ms/f MaxOSXCGLContext.associateDrawable: false ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363160490926 ms --- localhost/127.0.0.1:59999 - Unlock ok