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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked

Took 0.21 sec.

Standard Error

SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363652008380 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-7 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363652014390 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
MaxOSXCGLContext.associateDrawable: true
MaxOSXCGLContext.associateDrawable: false
MaxOSXCGLContext.associateDrawable: true
MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x223, 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-7.32.12, this 0x1c701a27, handle 0x7fbc70c7ff90, jogamp.opengl.gl4.GL4bcImpl@1b31303f,
	 quirks: [NoOffscreenBitmap],
	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@3a56860b,
	Handle    0x7fbc70c74250,
	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
	chosen    GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
, NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x7fbc70c74380
, SurfaceHandle 0x7fbc70c74250 (lockedExt window false, surface false)
, Pos 64/64 (auto false), size 480x480
, Visible true, focus false
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedWindow null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <67a5a19, 4ab122a1>[count 1, qsz 0, owner <Thread-4-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
screen #4
screen #10
screen #20
screen #30
screen #40
MaxOSXCGLContext.associateDrawable: false
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
MaxOSXCGLContext.associateDrawable: true
MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x223, 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-7.32.12, this 0x4c349471, handle 0x7fbc71834760, jogamp.opengl.gl4.GL4bcImpl@579d75ee,
	 quirks: [NoOffscreenBitmap],
	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@3a56860b,
	Handle    0x7fbc70c84b20,
	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
	chosen    GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
	requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
, NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]]]
, ParentWindow null
, ParentWindowHandle 0x0 (false)
, WindowHandle 0x7fbc70c8b710
, SurfaceHandle 0x7fbc70c84b20 (lockedExt window false, surface false)
, Pos 64/64 (auto false), size 480x480
, Visible true, focus false
, Undecorated false (false)
, AlwaysOnTop false, Fullscreen false
, WrappedWindow null
, ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <22a98932, 286e4365>[count 1, qsz 0, owner <Thread-4-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
screen #4
screen #10
screen #20
screen #30
screen #40
MaxOSXCGLContext.associateDrawable: false
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363652016436 ms --- localhost/127.0.0.1:59999 - Unlock ok