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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363798920558 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-6 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363798921563 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x223, 2.1 (Compatibility profile, arb, debug, FBO, hardware) - ...[truncated 9409 chars]... m 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <208a0544, 455fc40c>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], mode NSOPENGL] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 1.453s: 600f, 412.9 fps, 2 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1363798925313 ms --- localhost/127.0.0.1:59999 - Unlock ok