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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled

Took 0.27 sec.

Standard Error

Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1364063006682 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsOnscreenWGLContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0, this 0x403ef810, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@7ec5495e,
	 quirks: [NoDoubl
...[truncated 13982 chars]...
ers num 1 [jogamp.newt.driver.windows.WindowDriver$1@7d95d4fe, ], KeyListeners num 0 [], windowLock <77d2b01b, 2927fa12>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.108s: 600f, 5555.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1364063009597 ms --- localhost/127.0.0.1:59999 - Unlock ok