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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test02ShaderState_PerformanceSingleKeepEnabled

Took 0.72 sec.

Standard Error

Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366087501248 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
X11OnscreenGLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.12171 Compatibility Profile/Debug Context 9.01.8 [GL 4.2.0, vendor 9.1.8 (9.01.8)], options 0x323, this 0x7dce784b,
...[truncated 15151 chars]...
, WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c1fe88d, 32dcb03b>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.496s: 600f, 1209.6 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366087505252 ms --- localhost/127.0.0.1:59999 - Unlock ok