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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366316042880 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366316048887 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked RandR 1.3.0 X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4. ...[truncated 10436 chars]... um 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <24148662, 3f829e6f>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.563s: 600f, 1065.7 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366316051576 ms --- localhost/127.0.0.1:59999 - Unlock ok