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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Linked

Took 1.5 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366794609376 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366794626381 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 
...[truncated 9614 chars]...
ewt.driver.windows.WindowDriver$1@360dc67e, ], KeyListeners num 0 [], windowLock <426295eb, 56609959>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
screen #1
screen #2
testShaderState01PerformanceDouble: 0.125s: 600f, 4800.0 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1366794628840 ms --- localhost/127.0.0.1:59999 - Unlock ok