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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable

Took 0.33 sec.

Standard Error

Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1367914237346 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x651dba45, handle 0x20000, jogamp.opengl.gl4.GL4bcImpl@656546ef,
...[truncated 15178 chars]...
ners num 1 [jogamp.newt.driver.windows.WindowDriver$1@356f144c, ], KeyListeners num 0 [], windowLock <f9da4fc, 36baa466>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.109s: 600f, 5504.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1367914240251 ms --- localhost/127.0.0.1:59999 - Unlock ok