The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize
Standard Error
Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1406607039249 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize XXXX-0 true, AWT-GLCanvas[Realized true, jogamp.opengl.x11.glx.X11OnscreenGLXDrawable, Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@3b0d6ca2, handle 0x160000f, Drawable size 502x482 surface[502x482], AWT[pos 0/0, ...[truncated 16816 chars]... est12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0002-GL4___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0512x0512.png cleaning up... Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x561592db: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x561592db FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize SLOCK [T main @ 1406607042987 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms